Every Player Can Be A Designer: The Effect Of Generative AI On User-Generated Material

Gamepad and headphones with copy space 3D render

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By Andrew Kim, Research Study Partner and Nicholas Grous, Partner Portfolio Supervisor

Now that 3.2 billion gamers are investing $180 billion annually, the international computer game sector is the biggest home entertainment market on the planet.[1] Historically, establishing video

Non-live video content production

Video game releases 1973-2022

Average video game production duration

generative 3D asset generative AI cost decline, artificial intelligence, Andrew Kim, nick grous, video content production, YouTube

Game engines

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